![]() The spider ball reaches new levels of usefulness… Generally, when Nintendo makes changes with regard to perspective and user interaction, it’s in the service of having the experience more closely match their initial vision of the game world. On closer inspection, though, the changes nearly always keep things fresh, and as such, Nintendo games don’t suffer from the same sense of “sequelitis” that non-Nintendo franchises are so susceptible to. On one hand, this approach might make it seem as though we’ve been playing the same games for 20 years. Nintendo and Retro make a point of sticking very closely to the blueprint of what made these games intriguing in the first place. As such, major design changes in the control scheme, graphical design, and even the perspective, cease to be issues when large jumps in presentation and user interface are made. Rather, Metroid Prime 3: Corruption brings to light a point about Nintendo itself: Nintendo (and in this case Retro Studios in particular) seems to understand the personality of its keystone franchises and the characters that inhabit them better than any other game company. However, talking about the controls at length seems like a waste, given that their mechanics have been detailed by many reviews before this one. The control scheme reinvigorates the franchise and, as has been noted by other media outlets, will likely represent the goal when it comes to first-person controls on the Wii for some time to come. This is not the case with Metroid Prime 3. The Wii controls were certainly entertaining and worked well, but I would hesitate to call them genre-defining, neither a huge leap forward nor up to the promise of the Wiimote. Had Metroid Prime 3: Corruption been released on the Gamecube, it might simply have been seen as a proficient ending to the series and nothing more.Īs The Legend of Zelda: Twilight Princess was released for both the Gamecube and the Wii with minor, if any, graphical differences, Nintendo was able to straddle the fence with the control scheme. It too was well-received, though the impact of the first game, in terms of the surprise of the accomplishment, was understandably hard to match. With those fears laid to rest, Retro delivered Metroid Prime 2: Echoes, which followed in the footsteps of the first Metroid Prime. ![]() Mostly run-and-gun affairs, most didn’t have much in the way of exploration and puzzle-solving, the hallmarks of Metroid. For years, the first-person perspective on consoles had only hinted at the complexity present in some PC games. Overwhelmingly, however, the gaming community recognized Metroid Prime for the achievement that it was. Their beloved franchise would be ruined, particularly after the announcement that it would be in the first person. When Retro Studios was given the task of bringing Metroid to the Gamecube, almost all longtime fans were concerned that Sounds Alike Vol.1 / Sounds Alike Vol.1 / Sounds Alike Vol.When one discusses Metroid Prime 3: Corruption, one must also address both its place in the Prime series as well as in the context of the franchise as a whole. SAMUS ARCHIVES / SAMUS ARCHIVES / SAMUS ARCHIVES CTR-A9AP-EUR Soundtrack METROID: SAMUS RETURNS - SAMUS ARCHIVES / METROID: SAMUS RETURNS - SAMUS ARCHIVES / METROID: SAMUS RETURNS - SAMUS ARCHIVES NTDT-17306 Soundtrack METROID: SAMUS RETURNS - SAMUS ARCHIVES SOUND SELECTION / METROID: SAMUS RETURNS - SAMUS ARCHIVES SOUND SELECTION / METROID: SAMUS RETURNS - SAMUS ARCHIVES SOUND SELECTION N/A Soundtrack Harmony of a Hunter Returns / Harmony of a Hunter Returns / Harmony of a Hunter Returns N/A Fan Arrangement SAMUS & CHILL / Chewie / SAMUS & CHILL / Chewie / SAMUS & CHILL / Chewie N/A Fan Arrangement NEXT MISSION / NEXT MISSION / NEXT MISSION N/A Fan Arrangement Metroid Cinematica Recharged / Metroid Cinematica Recharged / Metroid Cinematica Recharged N/A Arrangement Metroid Cinematica Recharged / Metroid Cinematica Recharged / Metroid Cinematica Recharged N/A Fan Arrangement
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